Cash Game Rules
1 – FLOOR PEOPLE – The top priorities for decisions taken by Floormen (FM) must be those of fairness and the best solution in the context of the game. In the interests of fairness, unusual circumstances may preclude a rule from being applied in its literal sense. The decision of the Floormen is final.
2 – LANGUAGE – english is without exception the only language permitted during the play of hands.
3 – SEAT CARD – will be used for starting seating & free seats at a running game.
4 – MOBILE PHONES, must not be used by any player with cards in hand.
5 – ACTION IN TURN, is binding and commits the chips put to the pot to stay in the pot.
6 – NO RABBIT HUNTING.
7 – PLAYERS ARE OBLIGED to protect their hands.
8 – IF THE DEALER KILLS AN UNPROTECTED HAND, the player will not get back the capital he invested. Exception: If a player has raised and his raise has not been called yet, in this case the amount of the raise returns to the player.
9 – A WINNING PLAYER must complete min 2 hours of play session at the table.
10 – THIRD-MAN-WALKING RULE – If two players are away from the table, a third player wanting to leave must return in time for his or her next blinds or wait until one of the other absent players returns. *If this player has been warned of this rule and still chooses to leave the table, the player may be picked up from the game after missing a blind.
11 – THE HOUSE RESERVES the right to require that any two players do not play in the same game.
12 – SHOW ONE SHOW ALL
13 – NO PERSON(S) MAY PLAY ANOTHER PLAYER’S CHIPS
14 – PLAYERS ARE NOT PERMITTED to give their seat to another player without a floor person’s prior approval.
15 – A PLAYER COMING FROM A BROKEN TABLE to a game of the same limit & type will continue to play the same amount of money. * If it is less than the min. buy-in for that game the player will be allowed to play with an option to re-buy more chips.
16 – AT YOUR SEAT RULE – A player must be at her/his seat when the last card is dealt on the initial deal or she/he will have a dead hand.
17 – ACCEPTED ACTION – It is the caller’s responsibility to determine the correct amount of an opponent’s bet before calling, regardless of what is stated by the dealer or players. *If a caller requests a count but receives incorrect information from the dealer or players, then places that amount in the pot, the caller is assumed to accept the full correct action & is subject to the correct wager or all-in amount.
18 – A PLAYER WHO SHOWS ONE OR MORE HOLE CARDS at the wrong time can only passively take part in the hand. He cannot bet or raise, but his hand is not dead.
19 – FOLDED HANDS When facing a bet, a player who releases his/her cards with a distinct forward motion, will be deemed to have folded his/her hand. If a player opens his cards when facing a bet, his hand will be accepted as a ‘dead hand’.
20 – FACE UP FOR ALL-INS – Before discussing to run 2 or 3 times in all-in situation, all the cards will be turned face up.
21 – “RUNNING IT 2 OR 3 TIMES” is allowed on all tables, if all involved players agree. Should only the players involved in a side pot wish to run it 2 or 3 times, they may do so for the side pot only (the main pot will always go to the winner of the first board)
22 – ONCE THERE IS SUBSTANTIAL ACTION, A MISDEAL CANNOT BE CALLED. The deal will be played, and no money will be returned to any player whose hand is fouled. In button games, substantial action is considered: three folds, three checks, or any two actions in turn, at least one of which puts chips in the pot.
23 – A PLAYER BUYING CHIPS is required to declare the amount being bought. If a player requests a hand and looks at it without specifying the amount being played, he/she may not play more than the amount of the min buy-in for that game.
24 – BEFORE THE FIRST ROUND OF BETTING, if a dealer deals one additional card, it is returned to the deck and used as the burn card.
25 – IF THE FLOP CONTAINS FOUR (RATHER THAN THREE) CARDS, whether exposed or not, the dealer shall scramble the four cards face down. A Floorman will be called to randomly select one card to be used as the next burn card and the remaining three cards will become the flop cards.
26 – A DEALING ERROR FOR THE FOURTH BOARD CARD is rectified in a manner to least influence the identity of the board cards that would have been used without the error. The dealer burns and deals what would have been the fifth card in the fourth card’s place. After this round of betting, the dealer reshuffles the deck, including the card that was taken out of play, but not including the burn cards or discards. The dealer then cuts the deck and deals the final card without burning a card.
27 – IF THE FIFTH CARD IS TURNED UP PREMATURELY, the deck is reshuffled and dealt in the same manner.
28 – A REQUEST FOR A RULING must be made prior to the start of the next hand or before the game either ends or changes to another table. Otherwise, the result of the prior hand will stand. The first riffle of the shuffle marks the start of a deal. On tables with shuffle machines a new deal starts once the button has been pushed on the shuffle machine.
29 – NO HEADS-UP.
30 – Merit Poker assumes no responsibility for the mistakes made at the table. Company can not be held responsible for any kind of dealer’s mistakes (Including awarding the pot to the wrong player)